what does SE mean? and what is SE dialog? is it special edition?
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SE means Sound Effect (it's the same as SFX). This setting affects the volume of the whole game except for the background music. SE Dialog refers to that little sound that is triggered during each dialogue (some people don't like that kind of thing, so we added an option to disable it)
Hi thank you a lot for your game it's really nice 🥺, i love it , but i have one request form you , please do it :
Please please please release it on Android devices please 😭😭😭😭😭😭.
I Want to play it 😔💔
Please accept my request
I'd love to, but I don't know if it's a possibility for us right now (we are a 3-person team) and releasing the game on Android is a bit tricky because of all the different screen resolutions and models. Sorry about that :(
It's possible that the game could be windowed to meet a specific resolution then scale based on that. Then add a border that represents the game nicely that deals with the remainder of the blank space. These borders could also change depending on where they are.
In terms of controls, you could probably find a decent template for on screen controls (make it scalable though as people may try to play it on a tablet. and having large thumb sticks is not fun, but having small thumb sticks on mobile isn't either)
So then you'd only really need to program it for specific aspect ratios, and that would make it easier since there's only a handful of those (16:10 - Tablet's like Samsun Galaxy Tab S7/+, 16:9 Most smartphones, 4:3 IPad's and 21:9 sony flagships but can also be used for other ultrawide smartphones) if you do want to focus on resolution, there's actually less than PC's. 4K (Sony Smartphones), QHD (Most flagships, most of samsungs add a few pixels, so rendering it at QHD and adding a border should be more than fine) 1080p (Most Mid-range, should be more than capable, even with the few that are slightly wider) and 720p (Low-end or older phones, though this might not be nessicary, as the hardware needed might not be in these phones)
Whilst I'd love to say that a single programmer could do this easily, it may need more time or people than just the proposed changes, as it would still need to be somewhat reprogrammed for a reduced instruction set, though if you are using a mainstream engine, it probablies already has the tools needed for these adjustments. It would then need to be repackaged for a different platform (Either for IPhones or as an APK). I'd probablies wait until all the chapters are out though, and most of any bugs there are squashed before you commit to it though, as it would be easier in the long term. That and managing 4 different versions of the game would be more of a pain.
Though, if you do end up doing it, let me know, as whilst I played it on steam I'd be happy to buy it on mobile.
Aaaand looking forward to the final chapter so please continue.
i will trade my soul for the last chapter rn
Hola muchísimas gracias por crear un videojuego tan maravilloso. Destacar que lo vi por arriba en el paquete palestino, no lo conocía, el arte me cautivó. Pero el arte no es lo único currado en el juego, excelente historia y guion. Espero con ansias el último capítulo. Buena suerte.
Muchas gracias! Me alegra que te haya gustado y estamos haciendo todo lo posible por terminar el último capítulo lo más pronto posible!
This is an amazing game! I will actually sell my soul to play the last chapter right now
Aww, thank you so much! I can't wait to finish the last chapter and show to everyone what we've been working on!
Hey if i got this game in a bundle is there still a way to get a steam key?
Hi there! None of bundles come with a Steam key unfortunately, but you'll still have access to all the new updates as soon as we release them.
Hey! Just bought and played through it today. Can't wait for the last chapter(s)!
Does this have controller support? Thanks
i bought this game in a bundle almost a year ago, i played in the moment and loved, i played last nigh again and i fell in love again. this game is just awesome and cant wait for the next part.
ademas...como latino aunque no sea del mismo pais saber que hay pequeños grandes titulos como este de verdad demuestra que el talento esta en todos lados y solo se necesita una plataforma y se puede llegar muy lejos salud exelente juego
Thank you so much, I'm glad to hear that! And yeah, I feel the same way whenever I see other games made by fellow Latinos, thanks for the support!
I'm in love with this game and I absolutely gonna support it in any way I can.
For now I'm playing the early access and I'd just like to share some issues and suggestions:
- There's an annoying glitch (?) where you can't see an equipment's stats before equipping it.
- The combat difficulty needs to be addressed. I don't care about the RNG, but I think that a greater difficulty would make more sense since this game is all about conserving your items. This game seems to be the type where "every battle counts", so I'd love if it follows this direction. For now, combat quickly ceases to be interesting and difficult and soon starts to feel like a chore. I know this is VERY hard to adjust, and I'm willing to ignore this issue if the rest of the game can compensate for it, since the battles are not the main focus of the project.
- The characters speak all alike. They do have personality, but their way to act and talk could be more distinguishable.
I love the way the language barrier is addressed, the visuals, the soundtrack - even if it's just a placeholder, its mood fits very well - and, especially, the modern-day setting.
Long Gone Days is something I'm very happy I came across.
Loving the story and the art looks great. I completely rescind my comment about the combat earlier, I actually forgot about targetting and was only going for headshots...no wonder I kept missing. Kind of embarrassing :D
I loved it! I'm exited to see more of it!! :)
Thank you for your work <3
As much as I really wanted to enjoy this game and its story, combat system turned me off after first few battles.
Slow pace of combat and high RNG dependency made it for me to be in the end as boring and frustrating and even as much as I got hooked by the story, I just dont want to continue playing if it means getting frustrated more by the combat system.
I won't give any rate for now though, as I feel that I haven't played enough to justify final rating.
Hi there! Will there be a Linux version? I know in the FAQ a Linux version is mentioned. Is that still on the roadmap?
Hi! For now it's still in our post-full release plans, unless something unexpected happens.
I love this game! Any updates on when development will be finished?
Hi there! We haven't announced a date yet, but I can finally guarantee that the final chapter will be released this year as we are working on the final dungeon and sidequests now.
it's a really great game but i'm getting a glitch that doesnt allow me to load my saved game. when i click continue on the main menu it just redirects me to a black screen and doesn't load. i can start new games but i cant load current ones
Hi there! It seems you have a corrupted save file. This can happen if the game is closed while saving, or if the savefiles are manually modified, amongst other things.
You'll need to find the corrupted save file located in: Users/<YourUser>/AppData/LocalLow/Bura/Long Gone Days and delete/take it away from that folder. If you have more than one savefile and you don't know which one might be corrupted, try taking one of those savefiles out of that folder and see if the error persists.
You won't be able to save your progress either if there's a corrupt savefile, so doing this is necessary to play the game.
I'ts an awesome game! i need to know if in the future the game will have an spanish traduction, i really like to play again in my native language, thanks for all you do! (and sorry for my bad english hahaha)
Hi there! I'm glad to know you enjoyed it! Spanish is our native tongue as well, so we plan to translate it ourselves! Any translations will come out after our full release, though.
Oh, entonces mejor todavia jajajaj, una pregunta, el juego cuando se complete lo podremos jugar los que lo compramos desde el bundle por el racismo o lo tendremos que comprar aparte?
Disculpa la demora! Todas las personas que obtuvieron el juego a través del bundle van a tener acceso a la versión completa y todos los updates (la única diferencia con los que compraron el juego fuera del bundle es que no tendrán acceso a una llave de Steam).
Absolutely fantastic game. Some of the best writing I've seen in a game with a perspective on the theme I don't think I've seen in a game before. A suggestion for full version: you really need to add a skip button for the visual novel parts, especially since they also occur in boss fights & you have to redo the rather lengthy interactions time and time again if you don't beat the boss the first time around. Other than that I love it & can't wait for the full version.
Thank you so much for your kind words! We are glad to hear you have enjoyed it!
We agree about being able to skip cutscenes you already watched. We can't confirm if it will be implemented because it can be tricky to add new features at this stage, but it's something we'll definitely keep in mind for future games.
Just finished all the available chapters! I pulled an all nighter to finish it. I was that infatuated with it! I love the characters and cant wait to see how my actions affect their relationships even more. One thing I was surprised by is that I just hang onto a lot of early game gear since i cant really get rid of it. Totally thought id have to donate it to refugees in this new chapter or dump it somewhere. I'd gladly take having a full inventory of stuff since this game gives so much in dialogue, gameplay, and mechanics (and i can generally find what gear I want to use easily). Keep up the good work!
Just finished the currently available chapters and I am absolutely loving this, couldn't put it down until I was done!
One question (I'll try to stay vague to avoid spoiling others): in the final boss battle at the end of the game there's dialogue that seems very relevant to the choices I've made so far; is this dialogue different if I choose to avoid certain situations and take the alternate path instead (I'm not gonna lie, I have done the "take the alternate path but also go back to the avoidable situation" thing every time I was given the option to), and do the choices in that specific conversation have an effect on the battle's result? The post-battle dialogue had me wondering, though it seems unlikely it'd make a difference.
If it matters, when faced with the first important boss battle Rourke's morale was higher than 50%, so I got the cutscene that's tied to that.
Hi there! I'm really glad to read you enjoyed it!
Every boss battle has at least 2 different endings, and it's usually tied to certain characters' morale. The boss battle in chapter 3 has two endings and they aren't too different compared to the alternate endings in chapter 1 and 2. The choices you can pick during boss battles affect the reward you get, which can be an item or a morale boost.
it was fantastic, I find myself thinking about it long after catching up to the story thus far. good pacing, engaging characters,
hot enemies, and a fun discord community. what more could you ask for? totally worth it, and worth multiple replays.
I got this game in a bundle and had to go back and purchase it directly. Amazing, incredible game that I can't wait to play more of!
Haven't played the game yet but I just wanted to say thank you for creating this game. I have always been a fan of anti-war games as I am a huge fan of WW2 history and the Gundam series. The Gundam series was what really brought me into the genre as the series always stressed understanding amongst people with their deeply personal stories. (I will stop myself here before I go fanboying over the series) I have found that the further the generations are from WW2 the less they care about understanding others as well understanding why its so important. I'm definitely going to show this game to my friends as I hope the high production quality will draw them so they can experience something new.
Thank you so much! We hope you enjoy it, I think the mecha genre does a very good job to portray war in a less glamorous light, and it was one of my inspirations.
Just finished chapter 2 and I've been loving the game so far and I love a lot of the game design decisions that you have made though there were some that I was not to big a fan of though they mostly revolved around the combat.
1) In combat there are words like high evasion, low defense, etc. This really doesn't help me make an informed decision during combat as at times it feels like I am landing headshots after headshots but at others I keep missing. Though if this lack of information is intentional for story reasons I guess it makes sense
2) Switching equipments is a pain as I have no way to really compare stats for items which isn't to big of a deal just choose the biggest number. However for characters like Ivan who doesn't fight giving him the biggest number sometimes results in him getting an attack buff which he can't use
3) I often feel like I am encouraged to fight just to for the chance to get better equipment for unavoidable fights. I know you can avoid fights and most fights are easy but in a game about someones struggle about his past killings it just doesn't sit well with me.
4) What does Agility and Luck do?
1) some enemies seem to be incorrectly labeled in certain fights such as the one in the NSB headquarters or the drones only having one target option at times (this may be a Mac issue)
2) In Germany you mentioned us carrying guns around as a problem but part of are arsenal is a sniper rifle (how are we carrying this around unseen?
3) My wool beanie is giving me more defense than my military grade helmet XD
4) why does using skills drain morale? (I just reasoned that these moves put more of a mental strain thereby lowering morale)
5) For the break out scene why give us multiple choices for breaking out when we have to hid under the bed? Was it just to add more dialogue to flesh out the characters? I have a habit of trying to see were all the choices lead me and I was surprised that this one just reverted me to the same choice but just with "seduce him removed" (not that I really wanted to do that)
Now comes the pros (buckle up its a long list)
1) The morale system is amazing as it causes players that are just interested in combat to be absorbed into the story even if they are just trying to get morale for the next fight
2) The fact that morale can't be regenerated by resting makes for interesting decisions as it makes each skill use a calculated decision
3) The plethora of mundane healing items seemed weird and "cluttery" at first but I made a point of saving at least one of each item as I guessed it would be wise for story reasons. I was so glad when that chocolate bar I saved allowed me further character interactions!
4) Having a dedicated non combat character in a combat situation was rather unique and just adds a new dimension to fights (even if Ivan is unreliable when it comes to his wristbands)
5)The fact that the weapons have unique "effects" in combat. Such as not being able to aim with certain weapons or certain weapons hitting multiple times. Although the latter does nothing as it doesn't seem that each hit has its own hit calculation its still an interesting bit of flavoring to each character.
6) The fact that certain characters can't equip certain items adds personality to each character even without saying anything. I can just imagine the girls turning down the old belt when I try to equip it.
7)The use of language to lock the world around you was also very good in my opinion as it shows how out of place the characters are. That and it seems that perhaps you know the language or someone who does? I only know a little German so I can't say but regardless its a great way to lock off content in a manner that feels organic
8)The swapping of characters was also a nice touch. You aren't afraid to take away characters from the team temporarily allowing for new dynamics that would otherwise not have been possible.
9) I really enjoy the music of the game. Its nothing spectacular in the grand action packed sense. But rather its very calming and creates a sense of ambiance that I really like sorta as if you were just observing the lives of people around you even though you are the MC the music makes it feel like your not. I have 24 hours on this game now mostly due to me just keeping the game open for the music
10) The quests are really good too! You don't need to do them and you have to find them organically which is really neat and really emphasizes the fact that you are one life in a world of many lives as even though I could look at all the quests I never felt like I needed to. The rewards were nothing game changing and only further adds to the sense that these were ordinary people.
11) The characters felt really good to interact with too. They might have each began interactions as a sort of game device to move the story forward but they each felt like actually people with more of a story as the game progressed. I especially loved the one on one time with the characters and I look forward to being in control of other characters.
12) The art in this game is great! I understand how only important characters get images (is this the correct term?) but even without that I don't recall seeing the same sprites over and over. The animation is smooth (especially when I punched the NSB guy I was expecting an actual fight but when my character just punched him I was so surprised that it was animated!)
13) No random encounters (no need to say anymore its self explanatory)
14) There's more but I can't recall off the top of my head
Oh and I'm amazed by indie debs like you my friends and I tried to make a game 3 years back (in high school). It didn't go well so when I see a game this polished I'm always impressed.
Oh and is anyone out there kinda tempted to play matchmaker with the characters? I know I am though I am hesitant to see that happen in game as relationship systems almost feel like something that would feel tacked on and take attention away from the story. Though if relationships just happened without weird systems for the player to manipulate I won't be against it.
Good luck with chapter 3. Also chapter 2 had an image of the group at the end of it was there something similar for chapter 1?
Anyways sorry for the long post but I've always been interested in game design so I like to take games apart to see how the parts interact. Part of it is due to my desire to try to find a group to make a game with again.
TL;DR: It's gripping, it's emotional, it's unique, it's fun, and it's aesthetically pleasing as heck. Just play it. Trust me.
I've just recently gotten around to playing games from the racial justice and equality bundle and my god, this is the best one I've played yet by a large margin.
DISCLAIMER: I've only played the first chapter. I can't speak for the other chapters yet (although I have very high hopes for them).
It didn't take long at all to get invested in the characters. Their motivations, dialogue, backstories, and all that good stuff all feel pretty believable and interesting. The exploration is great, all the different side quests and character interactions help the city feel pretty lifelike. The game's not afraid to get heavy and emotional at times (The plot twist about your targets in the beginning and the translated letter were both emotional gut punches), but it's not overwhelmingly dark or depressing. It's actually very hopeful as well. It's the first game I've ever played that utilizes language barriers and interpreters, which is neat as heck. The combat isn't particularly complex (at least, not the way I played it), but that's not a bad thing in the slightest. It's still fun, it seems well balanced, and there's a bunch of different gear options. The art is gorgeous, both the 2d pixel game graphics and the character portraits.
Just a quick question though, how long is the game in its current state? Apologies if this has already been answered. I checked the FAQ, but I might've missed it.
Hi there and thanks for your kind words! The first chapter is about 4 hours long, chapters 2 and 3 are a bit shorter and about 2 hours each, so the current build is about 8 hours long. The last chapter of the game (chapter 4) will be around 3 hours long, and it has two different endings.
This game is amazing!! I usually find turn based battle mechanics to be offputting or difficult to understand, but LDG really excels at handling them & balancing battle mechanics with a truly fantastic and gripping narrative - i honestly played most of this game in one long sitting, the characters are so individual in their dialogue & designs (my favourites are cygnus & adair, but ivan & zoe are close runners up), and the RPG elements compliment the plot perfectly & allow for plenty of exploration - can't wait for the final chapter!! thank you for making such an exciting and inspiringly original game, im a big fan <3
Wow, thank yoooou! It means a lot that you enjoyed it so much ♥ And it makes me happy that you have so many favorites, haha. Have an amazing day!
I think this game is great, I enjoy it a lot, the artistic design and challenge of creating a multilingual game must've taken a LOT of effort cause it shines through the game but I have one complaint, is there a run button??? I can't find one anywhere if there isn't could you make it an option if feasible? Thanks!
Hi there, we're glad to hear you enjoyed it! Regarding your question, there is a sprint key. You can walk faster if you hold down shift (or the square button if you are using a PS4 controller, or the X button if you are using an Xbox controller). Have a nice day!
I been playing this game for the past several weeks and I love it but I had to change my laptop because it's no longer in optimal working condition so I bought an ARM computer just recently (Surface Pro X) but now I can't play this game. So I'm just here to ask if the dev is planning to make an ARM version of this? If not, this game is awesome nonetheless.
Will there ever be a sale? Sorry if this offends you as a dev just seems like a cool game.
Criticism is valid, and from a dev's perspective there isn't much to say about it, but the way it's written and the further discussion it generated and WILL continue to generate isn't beneficial to anyone and frankly I don't want to get notifications on a discussion that has nothing to do with the game.
I don't want to deactivate comments because people usually use them for support questions and I need that means of communication. Please respect this.
Criticism is valid [...] the further discussion it generated and WILL continue to generate isn't beneficial to anyone and frankly I don't want to get notifications on a discussion that has nothing to do with the game
Then you should police the off-topic discussion, not the criticism itself. It is unjust to punish someone because of the actions of others.
I can't believe this game was finally finished!! I remember playing a demo of it years back on gamejolt. I'm excited to play the full thing :) much love!!
Would it be possible to add an auto-run option? The walk speed is rather slow and it's difficult to hold down Shift all the time.
I'm still in the prologue, but one weird thing that sticks out to me is that characters seem to avoid contractions a lot, even when they're in tense situations that would call for rapid speech.
Hi, I'm having trouble in Kiel, I've rescued Zoe and I'm meant to be gaining Cygnus trust but I've talked to everyone in the bar and no one has launched a quest? Am I doing something wrong or is this a glitch?
Hi there! I don't know what was the last thing you did, but you should talk to the barwoman there. If that's not working, see this guide: https://steamcommunity.com/sharedfiles/filedetails/?id=2236411176 You can jump to the part "Day 4 - Kiel NSB HQ (Part 2)".
I hope you get to continue playing!
This has been a wonderful game so far - I used to play RPGs a lot when I was younger but I haven't been able to get back into them as an adult. I found the writing, characters, and world building (plus all the neat language stuff) really alluring and I totally loved every moment.
I have a question which I tried to find on the FAQ and these comments but I can't figure it out. I've been continuing from the main menu on a save, assuming I'd eventually have to click on Chapter 2 when I reached the end. However I reached the end and clicked on chapter 2 and it went back to an earlier moment in the game. So I assume I'd played Chapter 1 & 2 without knowing it but people are talking about Chapter 3 as if they've already played and I somehow think I missed it? So as not to spoil anything, I've so far explored two different linguistic areas. Have I explored everything that's been released thus far?
Thank you and can't wait to play more!
Hi there! Thank you very much for your kind words! We added a chapter 2 button because when we released Chapter 1, we made the mistake of not adding a way to save your progress after the final fight, so people would have to fight the final boss of Chapter 1 again. The full release version won't have a chapter selection button.
There's no screen that indicates that chapter 2 ended, but chapter 2 is the one about about Weber, and chapter 3 is the one about Beqiri.
Ah OK thank you so much :D Yes I guess I just hadn't realised the chapter breaks.
One other thing I noticed is - I live in the Ch 2 location in the game and the signs in the game for the bus stops is aligned wrong (should look like an H not an I, unless this was intentional). It was the only thing that jumped out to me because otherwise the representation (signs and everything) was spot on! And gave me a great chance to practice my language while playing a game :)
Oh, the H thing was on purpose, just like the U-Bahn station says UB instead of just U, and also the names of the weapons. We're trying to play safe just in case, even if it's not completely necessary for some of those things 🙈
Ooooh, cuánto tiempo! Gracias a ti aprendí mucho sobre mapeo y otras cosas de gamedev ;o; ♥
Me alegra saber que estás volviendo al desarrollo, voy a seguirte para estar atenta a tus proyectos! Muchísima suerte con todo!
Got the game as part of the racial justice bundle and got to say that I loved it. Hope the last chapter will come soon !
And keep up the good work !
is there any romance in this game? :o , id still buy the game regardless but doesnt hurt to ask right?
Hi there! Long Gone Days is more focused on companionship/friendship, so while you can build strong relationships between the protagonist and the rest of the team, they won't be romantic.
Hello, I got this game in the Racial Justice bundle I purchased. Do I still receive a steam key? I didn't receive any email so I was wondering it. Thank you
Hi there! Unfortunately, the games from the racial justice bundle do not come with Steam Keys to prevent people from reselling them, but that's the only difference. You'll still get access to all of our upcoming updates.
This game is incredible! The story is very engaging from the start. I'm not done yet I'm on day 3 but I just needed to comment how much I adore the storytelling and visuals as well as the gameplay! Also I actually laughed when Rourke was complimenting the chips but he didn't know what they were and Ivan was just like "These are just chips...Are you kidding me??" lmao
Thank yoooou! I'm glad you enjoyed that, those kinds of scenes are my favorite things to write, haha 🙈
Wow wow wowwowwow. What a game! From the story, the music, the art, the world-building, the battle system - you can tell this game was really, really well thought out. Everything comes together beautifully to create a masterpiece. I absolutely love it and cannot wait for more. And seriously, if you guys sold the OST, that would be awesome.