A downloadable game for Windows and Mac OS X

Long Gone Days has been fully funded on Indiegogo!

We want to thank everyone who has supported us so far ♥

We also want to let you know a new version of the demo has been uploaded to itch.io, which features a new Title Screen, and a collection of the wonderful fan arts we received during the contest:

Short Description

Long Gone Days is a 2D modern-day character-driven military RPG that combines elements from visual novels and dystopian fiction, set in our own world during the present time.

The game tells the story from the point of view of Rourke, a soldier from the Core, a highly isolated place below the surface of the Earth. After finding out the truth about the operation he's part of in Kaliningrad, he decides to abandon his post, not really knowing the overall consequences of deserting from an inescapable war.

During this journey he'll collaborate with several people from different parts of the world who will help him with language barriers, strategies and overall teamwork.

Besides classical JRPG elements, Long Gone Days borrows mechanics from other genres, like visual novels, puzzles and shooters.

While Long Gone Days does have battle systems, grinding will never be required as the characters do not level up but they learn stronger skills and are able to upgrade their weapons. As the story progresses, you won't have to worry about having under leveled team members when planning your formation for upcoming battles.

Every team member comes with their own set of skills, even some that will make your life easier outside of battles, like the Interpreter class, which will allow you to communicate with non-English speaking NPCs. You'll also be able to craft your own items and upgrade weapons using the things stored in your inventory.

Instead of relying on magic, skills require items in order to be used. Besides Hitpoints, Long Gone Days uses Morale. This stat affects the characters' performance in battle. High Morale means better chance of critical attacks and higher evasion, while Low Morale will drop their accuracy and defense. If Morale reaches zero, the character will lose their will to fight. To keep their Morale high, you must get to know your party members in order to understand what to say to motivate them during dialogues in and outside battles.

  • Multiplatform Support: Windows, Mac, and Linux. Porting to other platforms is being considered. Currently, the demo is only available for Windows and Mac
  • No random encounters or grinding: The battles are directly related to the plot. Instead of leveling up, your party members will learn new skills, upgrade their weapons and craft new items.
  • Keep the team's morale high: Once you have party members, choosing certain dialogue options will affect their Morale, which alters how they perform during battles. Keep in mind every character is motivated by different things.
  • Immersion: As you continue your journey through real world locations, some NPCs will speak in their native tongue. This means you'll need specific party members (interpreters) to help you out to buy at shops and complete quests.
  • Non-Fantasy: There are no magical or supernatural elements, only science and technology.
  • Battle Strategies: Plan your party lineup accordingly to exploit your enemy's weaknesses.
  • Take care of your team members: Taking quests from your own party members or engaging in conversations with them will improve their morale and thus their performance in battle.
  • Two battle systems: Front-view Turn-Based Combats and a Sniper Mode, which consists of Seek and Find mechanics.
  • Keyboard and controller support.

These are the first four party members you get use:

Rourke is 22 years old hot-blooded sniper from the Core. Up until the beginning of the story, he had never been deployed, being shadowed by the other snipers. Rourke is usually self-absorbed and nothing seems to interest him, unless he can benefit from it. His only motivation is being deployed to escape his monotonous life.

Adair is a 21 years old combat medic from the Core. While he might come as a rude person because of his serious personality and lack of humor, he's actually an honest guy who cares about others.

Lynn is a 23 years old strategist living in Kaliningrad. She arrived to the shelters a couple of months before the start of the story. Besides planning defense strategies, she's an expert at bomb crafting.

Ivan Cherevatenko is a 29 years old English-Russian interpreter from Kaliningrad. He works at the shelters and lives with Lynn. While he refuses to fight, he helps the party by being their translator and teaching them about the world.

Frequently Asked Question

Q: Who's the artist/writer/developer of the demo?

A: The demo was made by myself, Camila "Bura" Gormaz. However, the music/sfx in the demo were composed by different artists and I used a couple of scripts made by awesome coders, all of them are credited inside the demo.

Besides that, Nikki "Charblar" Lombardo ported the demo to OSX, helped set up everything related to Steam, and gave me a hand with marketing!

Q: Can I do a Let's Play/Review/Stream of the demo?

A: Sure, I'd be honored! For written reviews, you can use the information from the Press Kit.

Q: What are the minimum requirements to play the demo?

A: For Windows users: It is recommended having Windows 7 (or superior) and at least 4GB of RAM. For Mac users: There are currently some issues with El Capitan but these can be avoided by using the itch app.

Q: The game closed unexpectedly while I was playing!

A: If you open the game again and load your last save file, it should run normally.

If this error continues, check if your system has the minimum requirements stated in the previous question.

Q: Will you do a Linux port of the demo?

A: I have yet to look into it, but the full game will be on Linux.

Read the entire FAQ here.


Inquiries - info@bura.cl

FAQ - http://longgonedays.com/faq

Twitter - twitter.com/lgdays

Facebook - facebook.com/longgonedaysgame

Web - longgonedays.com

More information

Published166 days ago
StatusIn development
PlatformsWindows, Mac OS X
AuthorsCamila Gormaz, charblar
GenreRole Playing
Tags2D, Anime, Dystopian, Multiple Endings, Pixel Art, RPGMaker, Story Rich, Turn-Based Combat, War
Average durationAbout an hour
InputsKeyboard, XBox 360 controllers
AccessibilityConfigurable controls
Player countSingleplayer

Install instructions

To play the demo you'll need to unzip the file LGD_v01.zip.

Inside the folder labeled "LGD_v01" you'll find a file named Game.exe. Just double click it and the game will start!

To run it on fullscreen, press F4. To restart the game, press F5.


LGD Demo for Windows v.1.5.1 (165 MB)
LGD Demo for OSX v.1.5.1 (166 MB)


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Viewing comments 39 to 20 of 39 · Next page

This demo was awesome! The narrative and setting and visuals was definitely the strongest part of it. I don't think anyone would say the moving block puzzles added anything to the game (personally it just felt like filler), but everything else, and how narrative choices affect characters stamina, and becomes a language puzzle, is really good. Really want to see where the story goes.

(also one of the battles was unfortunately impossible to complete because of my choices earlier and having not enough health. Hope in the final version there's at least a way to avoid impossible saves that force replaying the game again.)


This game is gorgeous and so engaging - and believe me, it's a huge compliment from me since I'm not very fond of anything that wouldn't have fantasy or SF elements, usually. But the characters are great and the art is beautiful. With that, and the very interesting story so far, it's hard not to like the game. I can't wait for the full release to be out!

Thank you so much for your kind words, it's really nice to hear that! We can't wait to release the full game either!


Played the demo and I really enjoyed it! Just a question, this game will most likely be priced, yes?

Thank you! Yes, the full version will be commercial.


AHHHHHHHH!!!! This is sosososososososo great holy maccaroni and canoli! That was AWESOME!!! I'm super excited for when the full thing comes out. The style, art, and mechanics are all so beautiful and very fluid. The characters are fun and the world is super cool! I am so excited to divide head first into this game when it comes out. <3 Thanks for the amazing demo!!!

Sorry for the awfully late reply! Thank you so much for your comment, we're so glad you enjoyed the demo and liked the characters ♥!


I finished the demo 2 minutes ago and now I can't wait to play the full game ><

Aww, I'm glad to hear that, thanks :D!


this game is awesome imagine if this game became an anime.... it would be awesome!!


Aww, thank you! If they ever do, I hope there's a filler episode about the characters going to the beach/hot springs (?)


That would be great!


Finished the demo! CANNOT WAIT TILL THE FINISHED PRODUCT IS OUT! This looks super promising, and the story looks well written and informed. You've got a permanent fan!

Whoa, thank you so much, it means a lot that you feel that way about it.

Thank you for recording a Let's Play, I'm glad you enjoyed the demo!


I wanna support this game because I just finished the demo but I cant afford all of the perks T^T

Aww, thank you! The game has been fully funded, so there's no rush to buy the perks. I appreciate the thought anyway!


I know, But I really want to get the perks for this game because it looks really cool.

When is the game scheduled to release?

Sorry for taking so long to reply. The game is scheduled for Q1 2018.

(Edited 1 time)

I created this account just to inform you that the Mac version of the game has trouble running the OSX LGD demo, as it said "game" is damaged and can't be opened. Gimme a update if there is anything you could do.

Hi there! I'm really sorry for the inconvenience. There's currently an issue with El Capitan, but we're looking into it!

Is there gonna be a update regarding such issues for mac soon?

If we do, by all means we will update the demo.

Hey Camila,

I'm interested in developing games through programming and was wondering how you made the game and what program you used. (C#.C++, etc)


Super awesome game. Such a lovely vibe. I really like the music and the art is gorgeous. Impressive!!

Thank you so much, it really means a lot to hear that


Just finished the demo, cannot wait to see more. Playing this made me feel really good, I love its simplicity. Thank you for sharing this with us! ^^


This is by far my favorite RPG Game! I am glad to get to see this game grow and will gladly purchase the full game when it is out! I also made a video on it! https://www.youtube.com/watch?v=95_Qk90dFig

Whoa, that's a really nice thing to say! I'm so glad you enjoyed the demo, thank you so much for making a Let's Play

Yes I have been wanting to develop a 2D story driven RPG for the longest time! This kinda inspired me to get started on doing that and not slacking off!


I am absolutely loving the game! The story and art is amazing! hope to see more of it soon~ I had fun playing it and getting to know the story ^.^

Thank you! I'm so glad to hear that. I can't wait to show the full story!

(Edited 1 time) (+1)

Absolutely loved the game. Can't wait for the finale release!

Thank you so much! I can't wait to release the full game either


I would suggest Game Maker Studio.

but be careful. before starting GM:S take note on the cost (permanent) to export to other platforms.

Hi there! We are actually developing the full game in Unity, which was the original idea from the beginning, so we are currently able to export to multiple platforms, but consoles are not being considered yet.


I haven't even played this game yet, and the art and gameplay look beautiful! Hoping for a good experience and a full version.

Aww, thank you, it really means a lot to hear that :D!


Can't wait for the full game to come out! I made a Let's Play of the first part of the demo here!

Thank you so much for doing this (and congrats on that critical attack, haha!)

(Edited 1 time) (+1)

I just started the demo with a friend and havent done much, but both love it (though at one point i wanted to change the story line myself, though no spoilers :P ).

It is brilliant and looks great!!

Thank you so much, I'm glad you've enjoyed the demo so far :D!


The artwork so far has been phenomenal. I love the little sneak peeks of the characters so far; this game is very promising! Apart from a typo I encountered (http://i.imgur.com/amgFrKv.png supposed to be character's, not that big of a deal I just wanted to point it out) the demo is lovely. I'm super excited to back it on indiegogo, and I wish you the best of success with this game. c:

Sorry for taking so long to reply :(!! Aww, thank you so much for the compliments, and I hadn't seen that typo, thank you so much for pointing that out too.

Linux version ?

Hi, there's no Linux demo available since the engine used for the demo does not export for Linux. We are now developing the full game in Unity, so exporting to Linux is no problem at all.

i think this game is very realistic and immersive, which is something i really appreciate since a lot of games nowadays are about magic and are borderline fantasy. the story is very simple yet is so captivating! i read on a blog that you've spent 12 years developing the story and the characters, and honestly i think it's 12 years well spent. great game!!!


Aww, thank you so much for your kind words! This really means a lot to me ;__;

Viewing comments 39 to 20 of 39 · Next page