Long Gone Days is a 2D modern-day military RPG set in our current times, with a focus on language and cultural barriers, inspired by classic dystopian literature and visual novels.
After being deployed to his first mission, Rourke leaves The Core's base for the very first time, only to discover the dark truth about the operation he's part of and the consequences of deserting an inescapable war.
With no place to call home now, he must prevent the war from spreading any further, forming strong bonds along the way that will forever change his life.
Communication is Key: As Long Gone Days is set in the real world, you'll encounter several language barriers. Recruit interpreters in order to communicate with others.
Keep Morale High: Choose dialogue options wisely as they impact your party members' Morale, affecting how they perform during battles. While doing so, keep in mind every character has different personality traits and motivations.
Sniper Mode: Long Gone Days has two battle systems. Using Rourke's rifle, spot your enemies and take down your targets.
No Random Encounters: Long Gone Days features front-view turn-based battles with body-targeting system, and every battle is directly related to the plot.
Frequently Asked Question
Q: Can I do a Let's Play/Review/Stream of the demo?
A: Sure, we'd be honored. For reviews, you can also use the information/pictures from the Press Kit.
I would say this game is better than the hetallia series and should get it's own anime. Just based on the preview the graphics, animation, and idea centered around military/distopia/dictator/war concepts is a most very recent and evolving events.
Is this game created with RPGMaker, Unity, or Lua?
Hello! Thank you for creating such an amazing game. I haven't played it yet but I just know I'm gonna love it haha. I just bought it off humble bundle and I have a question... The description says the game is available DRM-free but I assume this is for the full version only? I don't mind playing the early-access stage of the game through steam, but would I have to re-buy the game if I wanted the DRM-free full version of the game?
I just finished playing the demo and what an experience! The inner conflict shown by a deserter was easily seen and empathized with. Simply one of the best dystopian stories I've read and the best I've played as a game to date! I really hope this has at least 10 chapters haha. I wouldn't even mind paying more.
As for issues with the game, there are a few I noticed, but I only started scrutinizing these at Kaliningrad so I may have missed some from the Core etc.:
- Minor issues: Spelling mistakes. The quest page for "The Lost Girl" says that the girl's name is Nina, but according to dialogue, the girl's name is Mila. Next, Ivan's neighbour's mother (lol) says "...He must 'we' waiting..." at her house by the river. When we first meet Leonid, he says "Find 'my' at my place." Lastly, during the final cinematic, the Father General says "Then 'why' are you standing here for?!"
- Medium-Major issues: There are some instances when I choose the correct dialogue and the increased morale symbol shows up above my characters' heads. However, when I checked the values on the menu, the morale percentages remained unchanged. This happened with: Firstly, the talk with Lynn at Ivan's house. Secondly, after the completion of "The Lost Girl" quest, only Adair and Lynn's morale increased (intentional?). Lastly, the quest where I had to get the medicine for the baby in the church.
- Major issue (at least for me): There is no unequip button. There was a jacket I wanted to equip on Rourke, but I accidentally put it on Lynn (don't ask). Lynn had no other alternative armors so all I got was a buzz in response when I pressed on it.
It's nice to see that you guys implemented a sprinting button, but I still think it's a bit slow sorry...
In any case, I just LOVE this game to bits! Congratulations on making it this far, this is my most highly anticipated game this year!
Hi there! Thank you so much for the compliments, that's really nice of you!
We'll be including the fixes to these spelling mistakes/morale bugs in our next update (we are currently working on adding controller support/key remapping, among other things). We definitely want to raise Rourke's base speed and add an actual running animation, so that's on our to-do list.
Once again, thank you so much for taking the time to report these bugs, we hope to have the next update soon!
Hi there! We have a DRM-free version of the current build for our backers, but we highly encourage to get the Steam version since the game is still being developed. We'll add a DRM-free version after the full release.
Since you bought it through Humble Bundle (and the same would apply to everyone who bought it through itchio), we can add the DRM-free version to the package, so you'll be able to get it if you look at your purchases, without any additional cost.
I didn't play long (around 45mn right before going to work :s) but I'm already charmed !
However there are some little change that could really improve the flow :
-Could you set up a key to activate a "running" mode instead of holding shift ? or maybe speed up the base walking speed ?
-Is it possible to use the cancel key to continue a dialog(because pressing accidentally the key at the end of a long dial and having to cycle it again is kind of a pain >.>)
-Like the other two it's a user friendly suggestion but, in the menu can you make it possible to go from the upper option to the down while pushing "up" instead of having to use the "down" key multiple time ?
And one thing who is a little more on the serious side :
-LGD use around 65% of CPU... that's quite a lot (even skyrim doesn't use that much.. >.>) is it a particularity of the engine or the problem lie within my computer maybe ?
Anyway, Congratulation on the EA release ! (i'm seriously hyped, as much as i am with "Crosscode", if you don't know, take a look at it)
Hi there! Thank you so much for taking the time to give us feedback. - We agree with the base walking speed being a bit slow, and we are working on that (which will speed up the "running" speed as well). - Regarding the use of the cancel key to continue and allowing the up and down button go all the way around: That's a very good point, as this happened to us as we were testing the game as well.
Thanks for reporting the performance issue, we will look into it! (And yes, I'm a fan of CrossCode, I can't wait for the full release)
It is so inspiring to see these type of games to evolve like this and being finally able to get early access. Inde game development is such a wonderful thing and your game is cleary inspiring me, in your communication, development and game itself, as an apprentice creator.
Your artistic talents are so good that I'm positively horrified by the perspective of being a guy forced to fight in an unjust war. I don't want to kill those other people which are as clueless as me. Probably won't play that.
I know it's kinda late but I just make an account and I must tell you how much I love this game. I played the demo a few months ago and from that time I stalk your fb page like a creep. I just can't wait for this game to come out! I love everything but you're sense of humour just stole my heart. The story made me thinking so many times cuz as a polish girl I can kinda relate. Anyway, why Poland and Russia? I mean, I can really see why cuz all this false flag operation isn't really something that is impossible to happen but I just want to know.
Oh, and I made a let's plays some time ago. I hope they're not bad :3
I know I'm really late in playing this and so much must have changed since the demo came out. But I love it! I can't wait for it to come out! This is so up my alley. The visuals are incredible and the plot is already upsetting and getting my brain to thinking. There's glitchiness that happens when you go straight into a second playthrough after finishing the demo, but I figure that's probably not very relevant anymore. But I did want to say that some sentences in the very beginning before you take control of Rourke are very long. Most of the rest of the demo reads fine, but since the beginning of the game will be what draws people in and provides important exposition, cutting up some of Rourke's monologue into shorter, more to-the-point sentences will make it easier for new players to absorb the information and it will read less awkwardly.
Hi goodra! Thanks for your feedback. I'm glad to hear that, because it means we are on a good track. We have modified the intro of the game to have more action at first, since it starts a bit slow until you get to the mission. This way, there is no longer a need to make tutorials (I wasn't too happy with that shooting range training scene to be honest, haha). The game has changed quite a bit now thanks to all the feedback, I really, really like how the progression looks now!
This is my first and still favorite game on itch.io. Everything was so good, so well-written, it honestly blew me away. I don't even know what to complement? The art, the story, the characters or the way you made me cry, like, three times.
I'm still recommending to anyone I see the moment the subject of "games" pop up.
The moment the full game comes out, I'll be throwing a mini-party in its honor.
I'm also expecting it to come out in different languages as well, so I can share more.
Sorry for taking so long to reply! The fact that you still think about the game even though the demo came out a year ago makes me so happy!! Thank you so much for taking the time to write about this, it really means a lot ♥
We hope to localize the game into different languages, since that's one of the main themes in the game, but I can't confirm any languages yet. Thank you once again for your support, have an amazing day!
I played the demo for my YouTube channel and I loved it! The story is intriguing, the soundtrack is amazing, the art has a charming manga-esque style to it and the pixel art is very impressive too. I look forward to the release of the full game soon. If you want you can see the videos I made on it here, I had a ton of fun making them:
Anyways, I think I found a bug. After you exit the cave with the medic, two soldiers from the Core try to stop you. After you defeat the one on the left, it gives the message that "soldier __ is defeated" or something like that, but it pops up twice instead of once.
I am running MacOS 10.12.3, and when I try to load the game, it says "File is damaged and should be moved to trash" I don't know if this is a common problem or not, but regardless I can't wait to play this game if and when this is fixed.
Beautiful writing and characters. Can't wait to see the rest of it. I don't know how and I don't know why but this little demo has charmed me more than anything I've played in a long time. Keep up the good work!
I can't even say enough positive things about this game. I was actually heartbroken when the demo ended. I am waiting eagerly for this game to come to full realisation. You can watch the videos I made here for a good look at the game.
This is an amazing game! I don't really play games but I really love this one! I'm looking forward for the full version even though I might can't afford it :P Good job guys! (One more thing, I'm editing this twice, my game keeps close unexpectedly! It's so annoying and eventhough I saved the game, all of the data or files are gone... T.T Please do something about it...)
Also this game reminds me so much of Fullmetal Alchemist like the anime, somehow... Maybe because of military styled survival thing lol
Hi there! This is the first time I have heard about the data files being gone after an unexpected shutdown. Do you mean the saves are gone? If the game closes unexpectedly, it is usually related to not having enough free memory left. Since we are working on Unity instead of RPG Maker now, the requirements are lower as it's better optimized.
I used to love Fullmetal Alchemist back in the '00s, so I could have subconsciously got some inspiration from it, haha. Thank you, and sorry for the inconvenience.
unfortunately i cant play the demo :( when i try to open it it says: "Game" is damaged and can't be opened. You should move it to the Trash. so is there something i'm doing wrong or is the demo broken please help i really want to play the game! i'm using a mac with OS serria don't know if that matters though please help!
I just finished the demo and it's just, ugh... it's just A-W-E-S-O-M-E! I love the pixel art, the plot and the naration is amazing and all the combination of RPG, shooting and puzzle game is just awesome!!! I loved every little part of the demo and i'm looking forward to play the full version! I hope you will release it soon :3 One question, how much will the full version cost, more or less?
This demo was awesome! The narrative and setting and visuals was definitely the strongest part of it. I don't think anyone would say the moving block puzzles added anything to the game (personally it just felt like filler), but everything else, and how narrative choices affect characters stamina, and becomes a language puzzle, is really good. Really want to see where the story goes.
(also one of the battles was unfortunately impossible to complete because of my choices earlier and having not enough health. Hope in the final version there's at least a way to avoid impossible saves that force replaying the game again.)
This game is gorgeous and so engaging - and believe me, it's a huge compliment from me since I'm not very fond of anything that wouldn't have fantasy or SF elements, usually. But the characters are great and the art is beautiful. With that, and the very interesting story so far, it's hard not to like the game. I can't wait for the full release to be out!
AHHHHHHHH!!!! This is sosososososososo great holy maccaroni and canoli! That was AWESOME!!! I'm super excited for when the full thing comes out. The style, art, and mechanics are all so beautiful and very fluid. The characters are fun and the world is super cool! I am so excited to divide head first into this game when it comes out. <3 Thanks for the amazing demo!!!