love love LOVE this! Can't wait for the full game!
Long Gone Days
A downloadable game for Windows and macOS
Long Gone Days is a 2D modern-day character-driven military RPG that combines elements from visual novels and dystopian fiction, set in our own world during the present time.
The game tells the story from the point of view of Rourke, a soldier from the Core, a highly isolated place below the surface of the Earth. After finding out the truth about the operation he's part of in Kaliningrad, he decides to abandon his post, not really knowing the overall consequences of deserting from an inescapable war.
During this journey he'll collaborate with several people from different parts of the world who will help him with language barriers, strategies and overall teamwork.
Besides classical JRPG elements, Long Gone Days borrows mechanics from other genres, like visual novels, puzzles and shooters.
While Long Gone Days does have battle systems, grinding will never be required as the characters do not level up but they learn stronger skills and are able to upgrade their weapons. As the story progresses, you won't have to worry about having under leveled team members when planning your formation for upcoming battles.
Every team member comes with their own set of skills, even some that will make your life easier outside of battles, like the Interpreter class, which will allow you to communicate with non-English speaking NPCs. You'll also be able to craft your own items and upgrade weapons using the things stored in your inventory.
Instead of relying on magic, skills require items in order to be used. Besides Hitpoints, Long Gone Days uses
Morale. This stat affects the characters' performance in battle. High Morale means better chance of critical attacks and higher evasion, while Low Morale will drop their accuracy and defense. If Morale reaches zero, the character will lose their will to fight. To keep their Morale high, you must get to know your party members in order to understand what to say to motivate them during dialogues in and outside battles.
- Multiplatform Support: Windows, Mac, and Linux. Porting to other platforms is being considered. Currently, the demo is only available for Windows and Mac
- No random encounters or grinding: The battles are directly related to the plot. Instead of leveling up, your party members will learn new skills, upgrade their weapons and craft new items.
- Keep the team's morale high: Once you have party members, choosing certain dialogue options will affect their Morale, which alters how they perform during battles. Keep in mind every character is motivated by different things.
- Immersion: As you continue your journey through real world locations, some NPCs will speak in their native tongue. This means you'll need specific party members (interpreters) to help you out to buy at shops and complete quests.
- Non-Fantasy: There are no magical or supernatural elements, only science and technology.
- Battle Strategies: Plan your party lineup accordingly to exploit your enemy's weaknesses.
- Take care of your team members: Taking quests from your own party members or engaging in conversations with them will improve their morale and thus their performance in battle.
- Two battle systems: Front-view Turn-Based Combats and a Sniper Mode, which consists of Seek and Find mechanics.
- Keyboard and controller support.
These are the first four party members you get use:
Rourke is 22 years old hot-blooded sniper from the Core. Up until the beginning of the story, he had never been deployed, being shadowed by the other snipers. Rourke is usually self-absorbed and nothing seems to interest him, unless he can benefit from it. His only motivation is being deployed to escape his monotonous life.
Adair is a 21 years old combat medic from the Core. While he might come as a rude person because of his serious personality and lack of humor, he's actually an honest guy who cares about others.
Lynn is a 23 years old strategist living in Kaliningrad. She arrived to the shelters a couple of months before the start of the story. Besides planning defense strategies, she's an expert at bomb crafting.
Ivan Cherevatenko is a 29 years old English-Russian interpreter from Kaliningrad. He works at the shelters and lives with Lynn. While he refuses to fight, he helps the party by being their translator and teaching them about the world.
Frequently Asked Question
Q: Who's the artist/writer/developer of the demo?
A: The demo was developed and illustrated by Camila Gormaz, and part of the story and their mechanics were written together with Pablo Videla. On the version 1.5 of the demo, Nikki Lombardo added a new menu, plus an image gallery, and also ported the game to Mac. That being said, the tracks and sfx in the demo were composed by several artists, and the plugins were coded by different programmers, all of them are credited here.
Q: Can I do a Let's Play/Review/Stream of the demo?
A: Sure, we'd be honored! For reviews, you can also use the information/pictures from the Press Kit.
Q: What are the minimum requirements to play the demo?
A: For Windows users: It is recommended having Windows 7 (or superior) and at least 4GB of RAM. For Mac users: There are currently some issues with El Capitan but these can be avoided by using the itch app.
Q: The game closed unexpectedly while I was playing!
A: If you open the game again and load your last save file, it should run normally.
If this error continues, check if your system has the minimum requirements stated in the previous question.
Q: Will you do a Linux port of the demo?
A: Unlike the full game, the demo was built on RPG Maker MV. At the time this answer was written, there isn't a way to run RPGMaker MV games on Linux properly.
Read the entire FAQ here.
Inquiries - firstname.lastname@example.org
Web - longgonedays.com
Tumblr - lgdays.tumblr.com
Twitter - twitter.com/lgdays
Facebook - facebook.com/longgonedaysgame
|Published||May 13, 2016|
|Tags||2D, Anime, Dystopian, Multiple Endings, Pixel Art, RPG Maker, Story Rich, Turn-Based Combat, War|
|Average session||About an hour|
|Inputs||Keyboard, XBox 360 controllers|
|Links||Steam, Homepage, Twitter, Facebook|
To play the demo you'll first need to unzip the file provided through download.
Inside the folder unzipped folder you'll find a file named Game.exe. Just double click it and the game will start!
To run it on fullscreen, press F4. To restart the game, press F5.
- First Anniversary: Insights, Screenshots, and GIFs!May 08, 2017
Log in with your itch.io account to leave a comment.
I need the full game now!!!
I know it's kinda late but I just make an account and I must tell you how much I love this game. I played the demo a few months ago and from that time I stalk your fb page like a creep. I just can't wait for this game to come out! I love everything but you're sense of humour just stole my heart. The story made me thinking so many times cuz as a polish girl I can kinda relate. Anyway, why Poland and Russia? I mean, I can really see why cuz all this false flag operation isn't really something that is impossible to happen but I just want to know.
Oh, and I made a let's plays some time ago. I hope they're not bad :3
I know I'm really late in playing this and so much must have changed since the demo came out. But I love it! I can't wait for it to come out! This is so up my alley. The visuals are incredible and the plot is already upsetting and getting my brain to thinking. There's glitchiness that happens when you go straight into a second playthrough after finishing the demo, but I figure that's probably not very relevant anymore. But I did want to say that some sentences in the very beginning before you take control of Rourke are very long. Most of the rest of the demo reads fine, but since the beginning of the game will be what draws people in and provides important exposition, cutting up some of Rourke's monologue into shorter, more to-the-point sentences will make it easier for new players to absorb the information and it will read less awkwardly.
Hi goodra! Thanks for your feedback. I'm glad to hear that, because it means we are on a good track. We have modified the intro of the game to have more action at first, since it starts a bit slow until you get to the mission. This way, there is no longer a need to make tutorials (I wasn't too happy with that shooting range training scene to be honest, haha). The game has changed quite a bit now thanks to all the feedback, I really, really like how the progression looks now!
Thank you very much for your kind words!
This is my first and still favorite game on itch.io. Everything was so good, so well-written, it honestly blew me away. I don't even know what to complement? The art, the story, the characters or the way you made me cry, like, three times.
I'm still recommending to anyone I see the moment the subject of "games" pop up.
The moment the full game comes out, I'll be throwing a mini-party in its honor.
I'm also expecting it to come out in different languages as well, so I can share more.
Sorry for taking so long to reply! The fact that you still think about the game even though the demo came out a year ago makes me so happy!! Thank you so much for taking the time to write about this, it really means a lot ♥
We hope to localize the game into different languages, since that's one of the main themes in the game, but I can't confirm any languages yet. Thank you once again for your support, have an amazing day!
Featured the demo on The Saturday Select where we feature and play select promising games that are still in development!
P.S. should have been called "Long Gone Gays" amirite
I played the demo for my YouTube channel and I loved it! The story is intriguing, the soundtrack is amazing, the art has a charming manga-esque style to it and the pixel art is very impressive too. I look forward to the release of the full game soon. If you want you can see the videos I made on it here, I had a ton of fun making them:
JUST PLAYED THE DEMO AND IT WAS SO GOOD WAHHHHH
Anyways, I think I found a bug. After you exit the cave with the medic, two soldiers from the Core try to stop you. After you defeat the one on the left, it gives the message that "soldier __ is defeated" or something like that, but it pops up twice instead of once.
I am running MacOS 10.12.3, and when I try to load the game, it says "File is damaged and should be moved to trash" I don't know if this is a common problem or not, but regardless I can't wait to play this game if and when this is fixed.
This is really cool! Love the art. Do have minor criticisms, though. Left a review over at my channel.
Beautiful writing and characters. Can't wait to see the rest of it. I don't know how and I don't know why but this little demo has charmed me more than anything I've played in a long time. Keep up the good work!
whenever i try to open it it says file is damaged you should move it to trash (mac)
I can't even say enough positive things about this game. I was actually heartbroken when the demo ended. I am waiting eagerly for this game to come to full realisation. You can watch the videos I made here for a good look at the game.
Thank you so much! We are so glad to hear you enjoyed the demo, thanks for recording a Let's Play of it! And don't worry about calling it "Long Days Gone", that happens all the time, haha.
Have a great day!
This is an amazing game! I don't really play games but I really love this one! I'm looking forward for the full version even though I might can't afford it :P Good job guys! (One more thing, I'm editing this twice, my game keeps close unexpectedly! It's so annoying and eventhough I saved the game, all of the data or files are gone... T.T Please do something about it...)
Also this game reminds me so much of Fullmetal Alchemist like the anime, somehow... Maybe because of military styled survival thing lol
Hi there! This is the first time I have heard about the data files being gone after an unexpected shutdown. Do you mean the saves are gone? If the game closes unexpectedly, it is usually related to not having enough free memory left. Since we are working on Unity instead of RPG Maker now, the requirements are lower as it's better optimized.
I used to love Fullmetal Alchemist back in the '00s, so I could have subconsciously got some inspiration from it, haha. Thank you, and sorry for the inconvenience.
*insert something that doesn't make the rest of this comment stupid* - steam
unfortunately i cant play the demo :( when i try to open it it says: "Game" is damaged and can't be opened. You should move it to the Trash. so is there something i'm doing wrong or is the demo broken please help i really want to play the game! i'm using a mac with OS serria don't know if that matters though please help!
Everytime I click new game nothing happends
Hi there! The game is meant to be played with a keyboard or a controller, but not with a mouse.
I love this game i rate it 5/5 <3
and also where can i download the fan arts thats in the extra>gallery in the game ?
Hi Yakuza! Thanks for your comment. We have a folder with all the fanarts we have received so far here: https://www.facebook.com/pg/LongGoneDaysGame/photos/?tab=album&album_id=525965537611240 so you can see them in higher resolution. (If you want to use them for something, remember to ask the artists first please ♥)
I just finished the demo and it's just, ugh... it's just A-W-E-S-O-M-E! I love the pixel art, the plot and the naration is amazing and all the combination of RPG, shooting and puzzle game is just awesome!!! I loved every little part of the demo and i'm looking forward to play the full version! I hope you will release it soon :3 One question, how much will the full version cost, more or less?
This demo was awesome! The narrative and setting and visuals was definitely the strongest part of it. I don't think anyone would say the moving block puzzles added anything to the game (personally it just felt like filler), but everything else, and how narrative choices affect characters stamina, and becomes a language puzzle, is really good. Really want to see where the story goes.
(also one of the battles was unfortunately impossible to complete because of my choices earlier and having not enough health. Hope in the final version there's at least a way to avoid impossible saves that force replaying the game again.)
This game is gorgeous and so engaging - and believe me, it's a huge compliment from me since I'm not very fond of anything that wouldn't have fantasy or SF elements, usually. But the characters are great and the art is beautiful. With that, and the very interesting story so far, it's hard not to like the game. I can't wait for the full release to be out!
Thank you so much for your kind words, it's really nice to hear that! We can't wait to release the full game either!
Played the demo and I really enjoyed it! Just a question, this game will most likely be priced, yes?
AHHHHHHHH!!!! This is sosososososososo great holy maccaroni and canoli! That was AWESOME!!! I'm super excited for when the full thing comes out. The style, art, and mechanics are all so beautiful and very fluid. The characters are fun and the world is super cool! I am so excited to divide head first into this game when it comes out. <3 Thanks for the amazing demo!!!
Sorry for the awfully late reply! Thank you so much for your comment, we're so glad you enjoyed the demo and liked the characters ♥!
I finished the demo 2 minutes ago and now I can't wait to play the full game ><
this game is awesome imagine if this game became an anime.... it would be awesome!!
Aww, thank you! If they ever do, I hope there's a filler episode about the characters going to the beach/hot springs (?)
Finished the demo! CANNOT WAIT TILL THE FINISHED PRODUCT IS OUT! This looks super promising, and the story looks well written and informed. You've got a permanent fan!
Whoa, thank you so much, it means a lot that you feel that way about it.
Thank you for recording a Let's Play, I'm glad you enjoyed the demo!
I wanna support this game because I just finished the demo but I cant afford all of the perks T^T
Aww, thank you! The game has been fully funded, so there's no rush to buy the perks. I appreciate the thought anyway!
I created this account just to inform you that the Mac version of the game has trouble running the OSX LGD demo, as it said "game" is damaged and can't be opened. Gimme a update if there is anything you could do.
Hi there! I'm really sorry for the inconvenience. There's currently an issue with El Capitan, but we're looking into it!
Super awesome game. Such a lovely vibe. I really like the music and the art is gorgeous. Impressive!!
Thank you so much, it really means a lot to hear that
Whoa, that's a really nice thing to say! I'm so glad you enjoyed the demo, thank you so much for making a Let's Play
I am absolutely loving the game! The story and art is amazing! hope to see more of it soon~ I had fun playing it and getting to know the story ^.^
Absolutely loved the game. Can't wait for the finale release!
I would suggest Game Maker Studio.
but be careful. before starting GM:S take note on the cost (permanent) to export to other platforms.
Hi there! We are actually developing the full game in Unity, which was the original idea from the beginning, so we are currently able to export to multiple platforms, but consoles are not being considered yet.
I haven't even played this game yet, and the art and gameplay look beautiful! Hoping for a good experience and a full version.
Can't wait for the full game to come out! I made a Let's Play of the first part of the demo here!
I just started the demo with a friend and havent done much, but both love it (though at one point i wanted to change the story line myself, though no spoilers :P ).
It is brilliant and looks great!!