A downloadable game for Windows and macOS


Short Description

Long Gone Days is a 2D modern-day character-driven military RPG that combines elements from visual novels and dystopian fiction, set in our own world during the present time.


The game tells the story from the point of view of Rourke, a soldier from the Core, a highly isolated place below the surface of the Earth. After finding out the truth about the operation he's part of in Kaliningrad, he decides to abandon his post, not really knowing the overall consequences of deserting from an inescapable war.

During this journey he'll collaborate with several people from different parts of the world who will help him with language barriers, strategies and overall teamwork.


Besides classical JRPG elements, Long Gone Days borrows mechanics from other genres, like visual novels, puzzles and shooters.

While Long Gone Days does have battle systems, grinding will never be required as the characters do not level up but they learn stronger skills and are able to upgrade their weapons. As the story progresses, you won't have to worry about having under leveled team members when planning your formation for upcoming battles.

Every team member comes with their own set of skills, even some that will make your life easier outside of battles, like the Interpreter class, which will allow you to communicate with non-English speaking NPCs. You'll also be able to craft your own items and upgrade weapons using the things stored in your inventory.

Instead of relying on magic, skills require items in order to be used. Besides Hitpoints, Long Gone Days uses Morale. This stat affects the characters' performance in battle. High Morale means better chance of critical attacks and higher evasion, while Low Morale will drop their accuracy and defense. If Morale reaches zero, the character will lose their will to fight. To keep their Morale high, you must get to know your party members in order to understand what to say to motivate them during dialogues in and outside battles.


  • Multiplatform Support: Windows, Mac, and Linux. Porting to other platforms is being considered. Currently, the demo is only available for Windows and Mac
  • No random encounters or grinding: The battles are directly related to the plot. Instead of leveling up, your party members will learn new skills, upgrade their weapons and craft new items.
  • Keep the team's morale high: Once you have party members, choosing certain dialogue options will affect their Morale, which alters how they perform during battles. Keep in mind every character is motivated by different things.
  • Immersion: As you continue your journey through real world locations, some NPCs will speak in their native tongue. This means you'll need specific party members (interpreters) to help you out to buy at shops and complete quests.
  • Non-Fantasy: There are no magical or supernatural elements, only science and technology.
  • Battle Strategies: Plan your party lineup accordingly to exploit your enemy's weaknesses.
  • Take care of your team members: Taking quests from your own party members or engaging in conversations with them will improve their morale and thus their performance in battle.
  • Two battle systems: Front-view Turn-Based Combats and a Sniper Mode, which consists of Seek and Find mechanics.
  • Keyboard and controller support.


These are the first four party members you get use:

Rourke is 22 years old hot-blooded sniper from the Core. Up until the beginning of the story, he had never been deployed, being shadowed by the other snipers. Rourke is usually self-absorbed and nothing seems to interest him, unless he can benefit from it. His only motivation is being deployed to escape his monotonous life.

Adair is a 21 years old combat medic from the Core. While he might come as a rude person because of his serious personality and lack of humor, he's actually an honest guy who cares about others.

Lynn is a 23 years old strategist living in Kaliningrad. She arrived to the shelters a couple of months before the start of the story. Besides planning defense strategies, she's an expert at bomb crafting.

Ivan Cherevatenko is a 29 years old English-Russian interpreter from Kaliningrad. He works at the shelters and lives with Lynn. While he refuses to fight, he helps the party by being their translator and teaching them about the world.

Frequently Asked Question

Q: Who's the artist/writer/developer of the demo?

A: The demo was developed and illustrated by Camila Gormaz, and part of the story and their mechanics were written together with Pablo Videla. On the version 1.5 of the demo, Nikki Lombardo added a new menu, plus an image gallery, and also ported the game to Mac. That being said, the tracks and sfx in the demo were composed by several artists, and the plugins were coded by different programmers, all of them are credited here.

Q: Can I do a Let's Play/Review/Stream of the demo?

A: Sure, we'd be honored! For reviews, you can also use the information/pictures from the Press Kit.

Q: What are the minimum requirements to play the demo?

A: For Windows users: It is recommended having Windows 7 (or superior) and at least 4GB of RAM. For Mac users: There are currently some issues with El Capitan but these can be avoided by using the itch app.

Q: The game closed unexpectedly while I was playing!

A: If you open the game again and load your last save file, it should run normally.

If this error continues, check if your system has the minimum requirements stated in the previous question.

Q: Will you do a Linux port of the demo?

A: Unlike the full game, the demo was built on RPG Maker MV. At the time this answer was written, there isn't a way to run RPGMaker MV games on Linux properly.

Read the entire FAQ here.

Contact

Inquiries - info@bura.cl

FAQ - http://longgonedays.com/faq

Web - longgonedays.com

Tumblr - lgdays.tumblr.com

Twitter - twitter.com/lgdays

Facebook - facebook.com/longgonedaysgame

Install instructions

To play the demo you'll first need to unzip the file provided through download.

Inside the folder unzipped folder you'll find a file named Game.exe. Just double click it and the game will start!

To run it on fullscreen, press F4. To restart the game, press F5.

Download

Download
LGD Demo for Windows v.1.5.3 (168 MB)
Download
LGD Demo for OSX v.1.5.3 (169 MB)

Comments

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Viewing comments 50 to 31 of 50 · Next page

Hi Developer!

I am running MacOS 10.12.3, and when I try to load the game, it says "File is damaged and should be moved to trash" I don't know if this is a common problem or not, but regardless I can't wait to play this game if and when this is fixed.

Thanks!

This is really cool! Love the art. Do have minor criticisms, though. Left a review over at my channel.



Beautiful writing and characters. Can't wait to see the rest of it. I don't know how and I don't know why but this little demo has charmed me more than anything I've played in a long time. Keep up the good work!


whenever i try to open it it says file is damaged you should move it to trash (mac)

(Edited 1 time) (+1)

I can't even say enough positive things about this game. I was actually heartbroken when the demo ended. I am waiting eagerly for this game to come to full realisation. You can watch the videos I made here for a good look at the game.




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Thank you so much! We are so glad to hear you enjoyed the demo, thanks for recording a Let's Play of it! And don't worry about calling it "Long Days Gone", that happens all the time, haha.

Have a great day!

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This is an amazing game! I don't really play games but I really love this one! I'm looking forward for the full version even though I might can't afford it :P Good job guys! (One more thing, I'm editing this twice, my game keeps close unexpectedly! It's so annoying and eventhough I saved the game, all of the data or files are gone... T.T Please do something about it...)

Also this game reminds me so much of Fullmetal Alchemist like the anime, somehow... Maybe because of military styled survival thing lol



Hi there! This is the first time I have heard about the data files being gone after an unexpected shutdown. Do you mean the saves are gone? If the game closes unexpectedly, it is usually related to not having enough free memory left. Since we are working on Unity instead of RPG Maker now, the requirements are lower as it's better optimized.

I used to love Fullmetal Alchemist back in the '00s, so I could have subconsciously got some inspiration from it, haha. Thank you, and sorry for the inconvenience.

Thanks for replying!~ I think that having low memory might be the reason, but I'm glad you took the time to read my comments. I'll try playing again and deleting some of my unused files.

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*insert something that doesn't make the rest of this comment stupid* - steam

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unfortunately i cant play the demo :( when i try to open it it says: "Game" is damaged and can't be opened. You should move it to the Trash. so is there something i'm doing wrong or is the demo broken please help i really want to play the game! i'm using a mac with OS serria don't know if that matters though please help!

Everytime I click new game nothing happends

Hi there! The game is meant to be played with a keyboard or a controller, but not with a mouse.

Oh stupid me, thank you!

I love this game i rate it 5/5 <3
and also where can i download the fan arts thats in the extra>gallery in the game ?

(Edited 1 time)

Hi Yakuza! Thanks for your comment. We have a folder with all the fanarts we have received so far here: https://www.facebook.com/pg/LongGoneDaysGame/photos/?tab=album&album_id=525965537611240 so you can see them in higher resolution. (If you want to use them for something, remember to ask the artists first please ♥)

(+1)

Thank you
and im doing a youtube gameplay about your game, i just really love it
https://www.youtube.com/watch?v=bFmhdjDmzhQ

Whoa! Thank you so much for taking the time to do a Let's Play :D!

I just finished the demo and it's just, ugh... it's just A-W-E-S-O-M-E! I love the pixel art, the plot and the naration is amazing and all the combination of RPG, shooting and puzzle game is just awesome!!! I loved every little part of the demo and i'm looking forward to play the full version! I hope you will release it soon :3 One question, how much will the full version cost, more or less?

(+1)

Thank you, we're glad you enjoyed it! While we haven't settled on a set price point at this time based on the rewards on our Indiegogo campaign you can expect the game to be around $15 USD

This demo was awesome! The narrative and setting and visuals was definitely the strongest part of it. I don't think anyone would say the moving block puzzles added anything to the game (personally it just felt like filler), but everything else, and how narrative choices affect characters stamina, and becomes a language puzzle, is really good. Really want to see where the story goes.

(also one of the battles was unfortunately impossible to complete because of my choices earlier and having not enough health. Hope in the final version there's at least a way to avoid impossible saves that force replaying the game again.)

(+2)

This game is gorgeous and so engaging - and believe me, it's a huge compliment from me since I'm not very fond of anything that wouldn't have fantasy or SF elements, usually. But the characters are great and the art is beautiful. With that, and the very interesting story so far, it's hard not to like the game. I can't wait for the full release to be out!

Thank you so much for your kind words, it's really nice to hear that! We can't wait to release the full game either!

(+1)

Played the demo and I really enjoyed it! Just a question, this game will most likely be priced, yes?

Thank you! Yes, the full version will be commercial.

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AHHHHHHHH!!!! This is sosososososososo great holy maccaroni and canoli! That was AWESOME!!! I'm super excited for when the full thing comes out. The style, art, and mechanics are all so beautiful and very fluid. The characters are fun and the world is super cool! I am so excited to divide head first into this game when it comes out. <3 Thanks for the amazing demo!!!

Sorry for the awfully late reply! Thank you so much for your comment, we're so glad you enjoyed the demo and liked the characters ♥!

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I finished the demo 2 minutes ago and now I can't wait to play the full game ><

Aww, I'm glad to hear that, thanks :D!

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this game is awesome imagine if this game became an anime.... it would be awesome!!

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Aww, thank you! If they ever do, I hope there's a filler episode about the characters going to the beach/hot springs (?)

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That would be great!

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Finished the demo! CANNOT WAIT TILL THE FINISHED PRODUCT IS OUT! This looks super promising, and the story looks well written and informed. You've got a permanent fan!




Whoa, thank you so much, it means a lot that you feel that way about it.

Thank you for recording a Let's Play, I'm glad you enjoyed the demo!

(+1)

I wanna support this game because I just finished the demo but I cant afford all of the perks T^T

Aww, thank you! The game has been fully funded, so there's no rush to buy the perks. I appreciate the thought anyway!

(+1)

I know, But I really want to get the perks for this game because it looks really cool.

When is the game scheduled to release?

Sorry for taking so long to reply. The game is scheduled for Q1 2018.

(Edited 1 time)

I created this account just to inform you that the Mac version of the game has trouble running the OSX LGD demo, as it said "game" is damaged and can't be opened. Gimme a update if there is anything you could do.

Hi there! I'm really sorry for the inconvenience. There's currently an issue with El Capitan, but we're looking into it!

Is there gonna be a update regarding such issues for mac soon?

If we do, by all means we will update the demo.

Hey Camila,

I'm interested in developing games through programming and was wondering how you made the game and what program you used. (C#.C++, etc)

Viewing comments 50 to 31 of 50 · Next page